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HTML5 Game Development by Example Beginner's Guide - Second Edition

HTML5 Game Development by Example Beginner's Guide - Second Edition

HTML5 Game Development by Example Beginner's Guide - Second Edition
kategoria: Computer Science, Miscellaneous
autor: Thomas Mak
wydawnictwo: Packt Publishing
ISBN / EAN: 9781785287770
język: angielski
data wydania: 30/06/2015
oprawa: miękka
wymiary: 19.1 x 23.5 x 1.9 cm
stron: 354
HTML5 Game Development by Example Beginner's Guide - Second Edition
cena:337,50 zł
przewidywany czas sprowadzenia z zagranicy:
około 2-4 tygodnie
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Make the most of HTML5 techniques to create exciting games from scratch

Key Features


Get to grips with the latest HTML5, Canvas, CSS, and JavaScript techniques

Learn to create exciting puzzle games, action games, multiplayer, and Box2D physics

A task-based approach to achieve practical skills required for game development




Book Description

HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool.

HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.

What you will learn


Build real-time network multiplayer games

Add physics to your canvas games by using the Box2D physics engine

Build a CSS3-driven card game with transform and 3D flipping effects

Learn to add sounds to your games

Make a drawing tool in Canvas

Create multiple layers in a canvas game

Store game data persistently by using local storage

Use sprite sheets to create frame-based animation

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